本文实例为大家分享了python实现移动木板小游戏的具体代码,供大家参考,具体内容如下
一、游戏简介
本游戏是通过python编写的小游戏,给初学者熟悉python编程语言抛砖引玉,希望有所帮助。
成型的效果图如下:
二、编写步骤
1.引入库
代码如下:
###### AUTHOR:破茧狂龙 ###### ###### DATE:20201002 ###### ###### DESCRIPTION:移动的木板 ###### import pygame from pygame.locals import * import sys import time import random
2.初始化
代码如下:
pygame.init() BLACK = (0, 0, 0) # 黑色 WHITE = (255, 255, 255) # 白色 bg_color = (0,0,70) # 背景颜色 red = (200, 0, 0) green = (0, 200, 0) bright_red = (255, 0, 0) bright_green = (0, 255, 0) smallText = pygame.font.SysFont('SimHei', 20) #comicsansms midlText = pygame.font.SysFont('SimHei', 50) barsize = [30, 10] SCREEN_SIZE = [400, 500] # 屏幕大小 BALL_SIZE = [15, 15] # 球的尺寸 fontcolor = (255,255,255) # 定义字体的颜色 myimg = r"img\b1.jpg" background = pygame.image.load(myimg) # 图片位置 background = pygame.transform.scale(background, SCREEN_SIZE) # ball 初始位置 ball_pos_x = SCREEN_SIZE[0] // 2 - BALL_SIZE[0] / 2 ball_pos_y = 0 # ball 移动方向 ball_dir_y = 1 # 1:down ball_pos = pygame.Rect(ball_pos_x, ball_pos_y, BALL_SIZE[0], BALL_SIZE[1]) clock = pygame.time.Clock() # 定时器 screen = pygame.display.set_mode(SCREEN_SIZE) # 设置标题 pygame.display.set_caption('python小游戏-移动木板') # 设置图标 image = pygame.image.load(myimg) pygame.display.set_icon(image)
3.相关自定义函数
代码如下:
###### 自定义函数 ###### def button(msg, x, y, w, h, ic, ac, action=None): mouse = pygame.mouse.get_pos() click = pygame.mouse.get_pressed() if x + w > mouse[0] > x and y + h > mouse[1] > y: pygame.draw.rect(screen, ac, (x, y, w, h)) if click[0] == 1 and action != None: action() else: pygame.draw.rect(screen, ic, (x, y, w, h)) textSurf, textRect = text_objects(msg, smallText) textRect.center = ((x + (w / 2)), (y + (h / 2))) screen.blit(textSurf, textRect) def text_objects(text, font): textSurface = font.render(text, True, fontcolor) return textSurface, textSurface.get_rect() def quitgame(): pygame.quit() quit() def message_diaplay(text): largeText = pygame.font.SysFont('SimHei', 115) TextSurf, TextRect = text_objects(text, largeText) TextRect.center = ((screen[0] / 2), (screen[1] / 2)) screen.blit(TextSurf, TextRect) pygame.display.update() time.sleep(2) game_loop()
4.相关自定义函数
代码如下:
def game_first_win(): intro = True while intro: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() quit() screen.fill(bg_color) ###游戏名称 TextSurf, TextRect = text_objects('移动木板', midlText) TextRect.center = ((SCREEN_SIZE[0] / 2), (SCREEN_SIZE[1] / 2 - 70 )) screen.blit(TextSurf, TextRect) ###作者 TextSurf_ZZ, TextRect_ZZ = text_objects('AUTHOR:破茧狂龙', smallText) TextRect_ZZ.center = ((SCREEN_SIZE[0] / 2), (SCREEN_SIZE[1] / 2 + 30)) screen.blit(TextSurf_ZZ, TextRect_ZZ) button("开始", 60, 400, 100, 50, green, bright_green, game_loop) button("取消", 230, 400, 100, 50, red, bright_red, quitgame) pygame.display.update() clock.tick(15) ###### 移动的木板游戏类 ###### def game_loop(): pygame.mouse.set_visible(1) # 移动鼠标不可见 ###变量### score = 0 #分数 count_O = 0 #循环的次数变量1 用于统计等级 count_N = 0 #循环的次数变量2 用于统计等级 c_level = 1 #等级 x_change = 0 #移动的变量 x = SCREEN_SIZE[0] // 2 - barsize[0] // 2 y = SCREEN_SIZE[1] - barsize[1] # ball 初始位置 ball_pos_pz = ball_pos while True: bar_move_left = False bar_move_right = False ###当每次满X分后,升级等级 if count_O != count_N and score % 5 == 0: c_level += 1 count_O = count_N ###### 获取键盘输入 ###### for event in pygame.event.get(): if event.type == QUIT: # 当按下关闭按键 pygame.quit() sys.exit() # 接收到退出事件后退出程序 elif event.type == KEYDOWN: ##按键盘Q键 暂停 if event.key == pygame.K_q: time.sleep(10) ##左移动 if event.key == pygame.K_LEFT: bar_move_left = True x_change = -30 else: bar_move_left = False ##右移动 if event.key == pygame.K_RIGHT: bar_move_right = True x_change = +30 else: bar_move_right = False if event.key != pygame.K_LEFT and event.key != pygame.K_RIGHT: bar_move_left = False bar_move_right = False ##木板的位置移动 if bar_move_left == True and bar_move_right == False: x += x_change if bar_move_left == False and bar_move_right == True: x += x_change ##填充背景 screen.blit(background, (0, 0)) # (0,0)代表图片位置起点x 轴 Y轴 ##获取最新的木板位置,并渲染在前台 bar_pos = pygame.Rect(x, y, barsize[0], BALL_SIZE[1]) bar_pos.left = x pygame.draw.rect(screen, WHITE, bar_pos) ## 球移动,并渲染在前台 ball_pos_pz.bottom += ball_dir_y * 3 pygame.draw.rect(screen, WHITE, ball_pos_pz) ## 判断球是否落到板上 if bar_pos.top <= ball_pos_pz.bottom and ( bar_pos.left <= ball_pos_pz.right and bar_pos.right >= ball_pos_pz.left): score += 1 # 分数每次加1 count_N += 1 elif bar_pos.top <= ball_pos_pz.bottom and ( bar_pos.left > ball_pos_pz.right or bar_pos.right < ball_pos_pz.left): print("Game Over: ", score) return score ## 更新球下落的初始位置 if bar_pos.top <= ball_pos_pz.bottom: ball_x = random.randint(0, SCREEN_SIZE[0] - BALL_SIZE[0]) ball_pos_pz = pygame.Rect(ball_x, ball_pos_y, BALL_SIZE[0], BALL_SIZE[1]) ######### 显示游戏等级 ######### TextSurf_lev, TextRect_lev = text_objects("等级 : " + str(c_level), smallText) TextRect_lev.center = (60, 20) screen.blit(TextSurf_lev, TextRect_lev) ######### 显示分数结果 ######### TextSurf_sco, TextRect_sco = text_objects("分数 : " + str(score), smallText) TextRect_sco.center = (60, 50) screen.blit(TextSurf_sco, TextRect_sco) pygame.display.update() # 更新软件界面显示 clock.tick(60)
# 三、完整的代码
代码如下:
###### AUTHOR:破茧狂龙 ###### ###### DATE:20201002 ###### ###### DESCRIPTION:移动的木板 ###### import pygame from pygame.locals import * import sys import time import random pygame.init() BLACK = (0, 0, 0) # 黑色 WHITE = (255, 255, 255) # 白色 bg_color = (0,0,70) # 背景颜色 red = (200, 0, 0) green = (0, 200, 0) bright_red = (255, 0, 0) bright_green = (0, 255, 0) smallText = pygame.font.SysFont('SimHei', 20) #comicsansms midlText = pygame.font.SysFont('SimHei', 50) barsize = [30, 10] SCREEN_SIZE = [400, 500] # 屏幕大小 BALL_SIZE = [15, 15] # 球的尺寸 fontcolor = (255,255,255) # 定义字体的颜色 myimg = r"img\b1.jpg" background = pygame.image.load(myimg) # 图片位置 background = pygame.transform.scale(background, SCREEN_SIZE) # ball 初始位置 ball_pos_x = SCREEN_SIZE[0] // 2 - BALL_SIZE[0] / 2 ball_pos_y = 0 # ball 移动方向 ball_dir_y = 1 # 1:down ball_pos = pygame.Rect(ball_pos_x, ball_pos_y, BALL_SIZE[0], BALL_SIZE[1]) clock = pygame.time.Clock() # 定时器 screen = pygame.display.set_mode(SCREEN_SIZE) # 设置标题 pygame.display.set_caption('python小游戏-移动木板') # 设置图标 image = pygame.image.load(myimg) pygame.display.set_icon(image) ###### 自定义函数 ###### def button(msg, x, y, w, h, ic, ac, action=None): mouse = pygame.mouse.get_pos() click = pygame.mouse.get_pressed() if x + w > mouse[0] > x and y + h > mouse[1] > y: pygame.draw.rect(screen, ac, (x, y, w, h)) if click[0] == 1 and action != None: action() else: pygame.draw.rect(screen, ic, (x, y, w, h)) textSurf, textRect = text_objects(msg, smallText) textRect.center = ((x + (w / 2)), (y + (h / 2))) screen.blit(textSurf, textRect) def text_objects(text, font): textSurface = font.render(text, True, fontcolor) return textSurface, textSurface.get_rect() def quitgame(): pygame.quit() quit() def message_diaplay(text): largeText = pygame.font.SysFont('SimHei', 115) TextSurf, TextRect = text_objects(text, largeText) TextRect.center = ((screen[0] / 2), (screen[1] / 2)) screen.blit(TextSurf, TextRect) pygame.display.update() time.sleep(2) game_loop() def game_first_win(): intro = True while intro: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() quit() screen.fill(bg_color) ###游戏名称 TextSurf, TextRect = text_objects('移动木板', midlText) TextRect.center = ((SCREEN_SIZE[0] / 2), (SCREEN_SIZE[1] / 2 - 70 )) screen.blit(TextSurf, TextRect) ###作者 TextSurf_ZZ, TextRect_ZZ = text_objects('AUTHOR:破茧狂龙', smallText) TextRect_ZZ.center = ((SCREEN_SIZE[0] / 2), (SCREEN_SIZE[1] / 2 + 30)) screen.blit(TextSurf_ZZ, TextRect_ZZ) button("开始", 60, 400, 100, 50, green, bright_green, game_loop) button("取消", 230, 400, 100, 50, red, bright_red, quitgame) pygame.display.update() clock.tick(15) ###### 移动的木板游戏类 ###### def game_loop(): pygame.mouse.set_visible(1) # 移动鼠标不可见 ###变量### score = 0 #分数 count_O = 0 #循环的次数变量1 用于统计等级 count_N = 0 #循环的次数变量2 用于统计等级 c_level = 1 #等级 x_change = 0 #移动的变量 x = SCREEN_SIZE[0] // 2 - barsize[0] // 2 y = SCREEN_SIZE[1] - barsize[1] # ball 初始位置 ball_pos_pz = ball_pos while True: bar_move_left = False bar_move_right = False ###当每次满X分后,升级等级 if count_O != count_N and score % 5 == 0: c_level += 1 count_O = count_N ###### 获取键盘输入 ###### for event in pygame.event.get(): if event.type == QUIT: # 当按下关闭按键 pygame.quit() sys.exit() # 接收到退出事件后退出程序 elif event.type == KEYDOWN: ##按键盘Q键 暂停 if event.key == pygame.K_q: time.sleep(10) ##左移动 if event.key == pygame.K_LEFT: bar_move_left = True x_change = -30 else: bar_move_left = False ##右移动 if event.key == pygame.K_RIGHT: bar_move_right = True x_change = +30 else: bar_move_right = False if event.key != pygame.K_LEFT and event.key != pygame.K_RIGHT: bar_move_left = False bar_move_right = False ##木板的位置移动 if bar_move_left == True and bar_move_right == False: x += x_change if bar_move_left == False and bar_move_right == True: x += x_change ##填充背景 screen.blit(background, (0, 0)) # (0,0)代表图片位置起点x 轴 Y轴 ##获取最新的木板位置,并渲染在前台 bar_pos = pygame.Rect(x, y, barsize[0], BALL_SIZE[1]) bar_pos.left = x pygame.draw.rect(screen, WHITE, bar_pos) ## 球移动,并渲染在前台 ball_pos_pz.bottom += ball_dir_y * 3 pygame.draw.rect(screen, WHITE, ball_pos_pz) ## 判断球是否落到板上 if bar_pos.top <= ball_pos_pz.bottom and ( bar_pos.left <= ball_pos_pz.right and bar_pos.right >= ball_pos_pz.left): score += 1 # 分数每次加1 count_N += 1 elif bar_pos.top <= ball_pos_pz.bottom and ( bar_pos.left > ball_pos_pz.right or bar_pos.right < ball_pos_pz.left): print("Game Over: ", score) return score ## 更新球下落的初始位置 if bar_pos.top <= ball_pos_pz.bottom: ball_x = random.randint(0, SCREEN_SIZE[0] - BALL_SIZE[0]) ball_pos_pz = pygame.Rect(ball_x, ball_pos_y, BALL_SIZE[0], BALL_SIZE[1]) ######### 显示游戏等级 ######### TextSurf_lev, TextRect_lev = text_objects("等级 : " + str(c_level), smallText) TextRect_lev.center = (60, 20) screen.blit(TextSurf_lev, TextRect_lev) ######### 显示分数结果 ######### TextSurf_sco, TextRect_sco = text_objects("分数 : " + str(score), smallText) TextRect_sco.center = (60, 50) screen.blit(TextSurf_sco, TextRect_sco) pygame.display.update() # 更新软件界面显示 clock.tick(60) ####程序执行顺序###### game_first_win() game_loop() pygame.quit()
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。
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稳了!魔兽国服回归的3条重磅消息!官宣时间再确认!
昨天有一位朋友在大神群里分享,自己亚服账号被封号之后居然弹出了国服的封号信息对话框。
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而他在复制这个网址并且进行登录之后,确实是网易的网址,也就是我们熟悉的停服之后国服发布的暴雪游戏产品运营到期开放退款的说明。这是一件比较奇怪的事情,因为以前都没有出现这样的情况,现在突然提示跳转到国服战网的网址,是不是说明了简体中文客户端已经开始进行更新了呢?
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