本文实例为大家分享了tkinter实现三子棋游戏的具体代码,供大家参考,具体内容如下

整体游戏很简单。下棋,判断胜利或者平局。没有加入电脑下棋的算法。

游戏界面:

使用tkinter实现三子棋游戏

代码:

import tkinter as tk
from tkinter import messagebox, Label, Button
from TicTacToeModel import TicTacToeModel
import requests
from PIL import ImageTk, Image
from io import BytesIO
 
 
class TicTacToeGUI:
 
 def __init__(self, root):
  # Create the model instance ...
  self.model = TicTacToeModel()
 
  # Create a 2D list to hold an array of buttons ...
  self.b = []
  for row in range(self.model.boardSize):
   q = []
   for col in range(self.model.boardSize):
    q.append(None)
   self.b.append(q)
  # You can now address b like a 2D matrix e.g. b[0][0]
 
  # Create the GUI .....
  menubar = tk.Menu()
 
  menubar.add_command(label='ResetGame', command=self.resetGUI)
  menubar.add_command(label='ResetImage', command=self.resetImg)
  menubar.add_command(label='Quit', command=root.destroy)
  root.config(menu=menubar)
  self.frame1 = tk.Frame(root, width=400, height=300, bg="GREY", borderwidth=2)
  self.frame2 = tk.Frame(root, width=400, height=200, bg="WHITE", borderwidth=2)
  self.createGUIAssets()
  self.createframe2()
  self.frame2.pack()
  self.frame1.pack()
 
  messagebox.showinfo("Hello", "Human player to start!")
 
 def getImg(self):
  headers = {
   'User-Agent': 'Mozilla/5.0 (Windows NT 10.0; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/88.0.4324.104 Safari/537.36'
  }
  # img_src = ' https://api.ixiaowai.cn/api/api.php'
  img_src = ' https://api.ixiaowai.cn/gqapi/gqapi.php'
  response = requests.get(url=img_src, headers=headers)
  # print(response)
  image = Image.open(BytesIO(response.content))
  x, y = image.size
  y_s = 200
  x_s = int(x * y_s / y)
  img = image.resize((x_s, y_s), Image.ANTIALIAS)
  image = ImageTk.PhotoImage(img)
  return image
 
 def resetImg(self):
  self.image = self.getImg()
  self.Label.config(image=self.image)
 
 def createframe2(self):
  self.image = self.getImg()
  self.Label = tk.Label(self.frame2, image=self.image)
  self.Label.pack()
  # image.show()
 
 def createGUIAssets(self):
  for x in range(self.model.boardSize):
   self.frame1.columnconfigure(x, pad=20)
   self.frame1.grid_rowconfigure(x, pad=20)
 
  for row in range(self.model.boardSize):
   for col in range(self.model.boardSize):
    self.b[row][col] = Button(self.frame1, text='', bg='WHITE',
           relief='groove', borderwidth=20,
           height=3, width=8,
           command=lambda row=row, col=col: self.takeTurn(row, col))
    self.b[row][col].grid(row=row, column=col)
 
 def takeTurn(self, row, col):
  if not self.model.playSpace(row, col):
   return
  else:
   self.b[row][col].configure(bg="Green")
   status = self.model.checkWinStatus()
   if status == 1: # Player win
    messagebox.showinfo("Result", "Player wins!!!!")
    self.resetGUI()
   elif status == 0: # Draw
    messagebox.showinfo("Result", "Draw!!!!")
    self.resetGUI()
   elif status == -2: # On going ...
    (r, c) = self.model.computerTurn()
    self.b[r][c].configure(bg='red')
    if self.model.checkWinStatus() == -1:
     messagebox.showinfo("Result", "Computer wins!!!!")
     self.resetGUI()
   else:
    # Should not get here ...
    pass
 
 def resetGUI(self):
  for row in range(self.model.boardSize):
   for col in range(self.model.boardSize):
    self.b[row][col].configure(bg='WHITE')
  # And reset the model ...
  self.model.resetBoard()
  self.resetImg()
 
 
def main():
 win = tk.Tk() # Create a window
 win.title("noughts-and-crosses") # Set window title
 win.geometry("400x580") # Set window size
 win.resizable(False, False) # Both x and y dimensions ...
 
 # Create the GUI as a Frame
 # and attach it to the window ...
 myApp = TicTacToeGUI(win)
 
 # Call the GUI mainloop ...
 win.mainloop()
 
 
if __name__ == "__main__":
 main()

TicTacToeModel:

import numpy as np
import random
 
 
class TicTacToeModel:
 """ The board is represented as 2D numpy array.
  A player marks their space with a 1, the
  computer with a -1"""
 
 def __init__(self):
  """Create the board as a 2D matrix"""
  self.resetBoard()
 
 def resetBoard(self):
  self.boardSize = 3
  a = (self.boardSize, self.boardSize)
  self.board = np.zeros(a)
 
 def playSpace(self, row, col):
  """User plays a space
  Return True if space can be played, False otherwise"""
  if row > self.boardSize or row < 0     or col > self.boardSize or col < 0:
   return False
  else:
   # Check if space is occupied ...
   if self.board[row][col] != 0:
    return False
   else:
    self.board[row][col] = 1
    return True
 
 def checkWinStatus(self):
  """ Looks for 3 in a row, column or diagonal
   Return 0 if draw, 1 if the player has won
   and -1 if the computer has won, and -2 is the game is
   ongoing"""
  # Check the columns ...
  for row in range(self.boardSize):
   sum = 0
   for col in range(self.boardSize):
    sum += self.board[row][col]
   if sum == 3:
    return 1
   elif sum == -3:
    return -1
  # Check the rows ...
  for col in range(self.boardSize):
   sum = 0
   for row in range(self.boardSize):
    sum += self.board[row][col]
   if sum == 3:
    return 1
   elif sum == -3:
    return -1
 
  # Check the diagonals ...
  sum1 = 0
  sum2 = 0
  for diag in range(self.boardSize):
   sum1 += self.board[diag][diag]
   sum2 += self.board[diag][self.boardSize - 1 - diag]
  if sum1 == 3 or sum2 == 3:
   return 1
  elif sum1 == -3 or sum2 == -3:
   return -1
 
  # Check for incomplete game ...
  for row in range(self.boardSize):
   for col in range(self.boardSize):
    if self.board[row][col] == 0:
     return -2
 
  # If we get here, it's a draw ...
  return 0
 
 def computerTurn(self):
  """ The computer chooses an unoccupied
   space at random. Returns a tuple
   (row, col) when chosen"""
  # To prevent infinite loops ....
  if self.checkWinStatus() != -2:
   return (-1, -1)
  played = False
 
  while played == False:
   row = random.randrange(self.boardSize)
   col = random.randrange(self.boardSize)
   if self.board[row][col] == 0:
    self.board[row][col] = -1
    played = True
 
  return (row, col)
 
 
def main():
 # Basic check that the game works ...
 # You can expand this if you like ...
 game = TicTacToeModel()
 
 game.playSpace(0, 0)
 (r, c) = game.computerTurn()
 print(game.board)
 print(game.checkWinStatus())
 
 
if __name__ == "__main__":
 main()

更多关于python游戏的精彩文章请点击查看以下专题:

python俄罗斯方块游戏集合

python经典小游戏汇总

python微信跳一跳游戏集合

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。

华山资源网 Design By www.eoogi.com
广告合作:本站广告合作请联系QQ:858582 申请时备注:广告合作(否则不回)
免责声明:本站资源来自互联网收集,仅供用于学习和交流,请遵循相关法律法规,本站一切资源不代表本站立场,如有侵权、后门、不妥请联系本站删除!
华山资源网 Design By www.eoogi.com

稳了!魔兽国服回归的3条重磅消息!官宣时间再确认!

昨天有一位朋友在大神群里分享,自己亚服账号被封号之后居然弹出了国服的封号信息对话框。

这里面让他访问的是一个国服的战网网址,com.cn和后面的zh都非常明白地表明这就是国服战网。

而他在复制这个网址并且进行登录之后,确实是网易的网址,也就是我们熟悉的停服之后国服发布的暴雪游戏产品运营到期开放退款的说明。这是一件比较奇怪的事情,因为以前都没有出现这样的情况,现在突然提示跳转到国服战网的网址,是不是说明了简体中文客户端已经开始进行更新了呢?