契约

新建一个WCF服务类库项目,在其中添加两个WCF服务:GameService,PlayerService

WCF如何绑定netTcpBinding寄宿到控制台应用程序详解

代码如下:

[ServiceContract]
public interface IGameService
{
 [OperationContract]
 Task<string> DoWork(string arg);
}
public class GameService : IGameService
{
 public async Task<string> DoWork(string arg)
 {
  return await Task.FromResult($"Hello {arg}, I am the GameService.");
 }
}
[ServiceContract]
public interface IPlayerService
{
 [OperationContract]
 Task<string> DoWork(string arg);
}
public class PlayerService : IPlayerService
{
 public async Task<string> DoWork(string arg)
 {
  return await Task.FromResult($"Hello {arg}, I am the PlayerService.");
 }
}

服务端

新建一个控制台应用程序,添加一个类 ServiceHostManager

public interface IServiceHostManager : IDisposable
{
 void Start();
 void Stop();
}

public class ServiceHostManager<TService> : IServiceHostManager
 where TService : class
{
 ServiceHost _host;

 public ServiceHostManager()
 {
  _host = new ServiceHost(typeof(TService));
  _host.Opened += (s, a) => {
   Console.WriteLine("WCF监听已启动!{0}", _host.Description.Endpoints[0].Address);
  };
  _host.Closed += (s, a) =>
  {
   Console.WriteLine("WCF服务已终止!{0}", _host.Description.Endpoints[0].Name);
  };   
 }
 public void Start()
 {
  Console.WriteLine("正在开启WCF服务...{0}", _host.Description.Endpoints[0].Name);
  _host.Open();
 }
 public void Stop()
 {
  if (_host != null && _host.State == CommunicationState.Opened)
  {
   Console.WriteLine("正在关闭WCF服务...{0}", _host.Description.Endpoints[0].Name);
   _host.Close();
  }
 }
 public void Dispose()
 {
  Stop();
 }

 public static Task StartNew(CancellationTokenSource cancelTokenSource)
 {
  var theTask = Task.Factory.StartNew(() =>
  {
   IServiceHostManager shs = null;
   try
   {
    shs = new ServiceHostManager<TService>();
    shs.Start();
    while (true)
    {
     if (cancelTokenSource.IsCancellationRequested && shs != null)
     {
      shs.Stop();
      break;
     }
    }
   }
   catch (Exception ex)
   {
    Console.WriteLine(ex);
    if (shs != null)
     shs.Stop();
   }
  }, cancelTokenSource.Token);

  return theTask;
 }
}

在Main方法中启动WCF主机

class Program
 {
  static Program()
  {
   Console.WriteLine("初始化...");
   Console.WriteLine("服务运行期间,请不要关闭窗口。");
   Console.WriteLine();
  }

  static void Main(string[] args)
  {
   Console.Title = "WCF主机 x64.(按 [Esc] 键停止服务)";
   var cancelTokenSource = new CancellationTokenSource();
   ServiceHostManager<WcfContract.Services.GameService>.StartNew(cancelTokenSource);
   ServiceHostManager<WcfContract.Services.PlayerService>.StartNew(cancelTokenSource);
   while (true)
   {
    if (Console.ReadKey().Key == ConsoleKey.Escape)
    {
     Console.WriteLine();
     cancelTokenSource.Cancel();
     break;
    }
   }
   Console.ReadLine();
  }
 }

服务端配置

在控制台应用程序的App.config中配置system.serviceModel

<system.serviceModel>
 <services>
  <service name="Wettery.WcfContract.Services.GameService" behaviorConfiguration="gameMetadataBehavior">
  <endpoint address="net.tcp://localhost:19998/Wettery/GameService" binding="netTcpBinding" contract="Wettery.WcfContract.Services.IGameService" bindingConfiguration="netTcpBindingConfig">
   <identity>
   <dns value="localhost" />
   </identity>
  </endpoint>
  </service>
  <service name="Wettery.WcfContract.Services.PlayerService" behaviorConfiguration="playerMetadataBehavior">
  <endpoint address="net.tcp://localhost:19998/Wettery/PlayerService" binding="netTcpBinding" contract="Wettery.WcfContract.Services.IPlayerService" bindingConfiguration="netTcpBindingConfig">
   <identity>
   <dns value="localhost" />
   </identity>
  </endpoint>
  </service>
 </services>
 <bindings>
  <netTcpBinding>
  <binding name="netTcpBindingConfig" closeTimeout="00:30:00" openTimeout="00:30:00" receiveTimeout="00:30:00" sendTimeout="00:30:00" transactionFlow="false" transferMode="Buffered" transactionProtocol="OleTransactions" hostNameComparisonMode="StrongWildcard" listenBacklog="100" maxBufferPoolSize="2147483647" maxBufferSize="2147483647" maxConnections="100" maxReceivedMessageSize="2147483647">
   <readerQuotas maxDepth="64" maxStringContentLength="2147483647" maxArrayLength="2147483647 " maxBytesPerRead="4096" maxNameTableCharCount="16384" />
   <reliableSession ordered="true" inactivityTimeout="00:30:00" enabled="false" />
   <security mode="Transport">
   <transport clientCredentialType="Windows" protectionLevel="EncryptAndSign" />
   </security>
  </binding>
  </netTcpBinding>
 </bindings>
 <behaviors>
  <serviceBehaviors>
  <behavior name="gameMetadataBehavior">
   <serviceMetadata httpGetEnabled="True" httpGetUrl="http://localhost:8081/Wettery/GameService/MetaData" />
   <serviceDebug includeExceptionDetailInFaults="True" />
   <serviceThrottling maxConcurrentCalls="1000" maxConcurrentInstances="1000" maxConcurrentSessions="1000" />
  </behavior>
  <behavior name="playerMetadataBehavior">
   <serviceMetadata httpGetEnabled="True" httpGetUrl="http://localhost:8081/Wettery/PlayerService/MetaData" />
   <serviceDebug includeExceptionDetailInFaults="True" />
   <serviceThrottling maxConcurrentCalls="1000" maxConcurrentInstances="1000" maxConcurrentSessions="1000" />
  </behavior>
  </serviceBehaviors>
 </behaviors>
 </system.serviceModel>

未避免元数据泄露,部署时将HttpGetEnable设为False

运行控制台应用程序

WCF如何绑定netTcpBinding寄宿到控制台应用程序详解按[ESC]键终止服务

WCF如何绑定netTcpBinding寄宿到控制台应用程序详解

客户端测试

服务端运行后,用wcftestclient工具测试,服务地址即behavior中配置的元数据GET地址

http://localhost:8081/Wettery/GameService/MetaData

http://localhost:8081/Wettery/PlayerService/MetaData

WCF如何绑定netTcpBinding寄宿到控制台应用程序详解

总结

以上就是这篇文章的全部内容了,希望本文的内容对大家的学习或者工作具有一定的参考学习价值,谢谢大家对的支持。

华山资源网 Design By www.eoogi.com
广告合作:本站广告合作请联系QQ:858582 申请时备注:广告合作(否则不回)
免责声明:本站资源来自互联网收集,仅供用于学习和交流,请遵循相关法律法规,本站一切资源不代表本站立场,如有侵权、后门、不妥请联系本站删除!
华山资源网 Design By www.eoogi.com

稳了!魔兽国服回归的3条重磅消息!官宣时间再确认!

昨天有一位朋友在大神群里分享,自己亚服账号被封号之后居然弹出了国服的封号信息对话框。

这里面让他访问的是一个国服的战网网址,com.cn和后面的zh都非常明白地表明这就是国服战网。

而他在复制这个网址并且进行登录之后,确实是网易的网址,也就是我们熟悉的停服之后国服发布的暴雪游戏产品运营到期开放退款的说明。这是一件比较奇怪的事情,因为以前都没有出现这样的情况,现在突然提示跳转到国服战网的网址,是不是说明了简体中文客户端已经开始进行更新了呢?