本文实例讲述了JS实现跟随鼠标立体翻转图片的方法。分享给大家供大家参考。具体实现方法如下:

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" 
"http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<title>Wanna tell her - interactive DHTML</title>
<meta http-equiv="imagetoolbar" content="no">
<style type="text/css">
html {
overflow: hidden;
}
body {
position: absolute;
margin: 0px;
padding: 0px;
background: #fff;
width: 100%;
height: 100%;
}
#screen {
position: absolute;
left: 10%;
top: 10%;
width: 80%;
height: 80%;
background: #fff;
}
#screen img {
position: absolute;
cursor: pointer;
width: 0px;
height: 0px;
-ms-interpolation-mode:nearest-neighbor;
}
#bankImages {
visibility: hidden;
}
#FPS {
position: absolute;
right: 5px;
bottom: 5px;
font-size: 10px;
color: #666;
font-family: verdana;
}
</style>
<script type="text/javascript">
/* ==== Easing function ==== */
var Library = {};
Library.ease = function () {
this.target = 0;
this.position = 0;
this.move = function (target, speed) {
this.position += (target - this.position) * speed;
}
}
var tv = {
/* ==== variables ==== */
O : [],
fps : 0,
screen : {},
angle : {
x : new Library.ease(),
y : new Library.ease()
},
camera : {
x : new Library.ease(),
y : new Library.ease()
},
create3DHTML : function (i, x, y, z, sw, sh) {
/* ==== create HTML image element ==== */
var o = document.createElement('img');
o.src = i.src;
tv.screen.obj.appendChild(o);
/* ==== 3D coordinates ==== */
o.point3D = {
x : x,
y : y,
z : new Library.ease(),
sw : sw,
sh : sh,
w : i.width,
h : i.height
};
o.point3D.z.target = z;
/* ==== push object ==== */
o.point2D = {};
tv.O.push(o);
/* ==== on mouse over event ==== */
o.onmouseover = function () {
if (this != tv.o) {
this.point3D.z.target = tv.mouseZ;
tv.camera.x.target = this.point3D.x;
tv.camera.y.target = this.point3D.y;
if (tv.o) tv.o.point3D.z.target = 0;
tv.o = this;
}
return false;
}
/* ==== on mousedown event ==== */
o.onmousedown = function () {
if (this == tv.o) {
if (this.point3D.z.target == tv.mouseZ) this.point3D.z.target = 0;
else {
tv.o = false;
this.onmouseover();
}
}
}
/* ==== main 3D function ==== */
o.animate = function () {
/* ==== 3D coordinates ==== */
var x = this.point3D.x - tv.camera.x.position;
var y = this.point3D.y - tv.camera.y.position;
this.point3D.z.move(this.point3D.z.target, this.point3D.z.target "screen"></div>
<div id="bankImages">
<img alt="" src="/UploadFiles/2021-04-02/p2.jpg">

希望本文所述对大家的javascript程序设计有所帮助。

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